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AI Insights · Timothy · September 2021

Top 5 Hypercasual Games on Android in Central America, Q3 2021

Discover the performance trends of the top 5 hypercasual games on Android in Central America during Q3 2021, including downloads, revenue, and active users.

Top 5 Hypercasual Games on Android in Central America, Q3 2021

During the third quarter of 2021, the top 5 hypercasual games on the Android platform in Central America demonstrated significant performance metrics. Here’s a closer look at their weekly downloads, revenue, and active user trends.

Fidget Toys Trading・Pop It 3D from Freeplay Inc saw a substantial rise in weekly downloads, peaking at around 462K in the week of August 23. The app experienced a high of approximately 986K weekly active users during the same week. The game maintained a solid user base, with active users slightly declining to 688K by the end of September.

Count Masters: Stickman Games, also from Freeplay Inc, had a notable presence with weekly downloads reaching about 284K in the week of August 9. Its active users hit a peak of roughly 738K during the same week. The game’s downloads and active users gradually decreased towards the end of the quarter, with downloads around 114K and active users at approximately 447K.

Bridge Race by Supersonic Studios LTD reported an impressive start with weekly downloads of 374K at the beginning of July. However, downloads saw a downward trend, settling at about 125K by the end of September. The app’s weekly active users mirrored this trend, starting strong at around 1.1M and declining to approximately 609K by the quarter's end. Despite these declines, weekly revenue showed minor fluctuations, peaking at $83 in the final week of September.

Craftsman: Building Craft from StarGame12 maintained a consistent performance in downloads, averaging around 170K weekly throughout the quarter. The game’s active user base remained stable, peaking at approximately 1.5M in the week of September 6. This consistency highlights the app’s strong engagement with its audience.

Hair Challenge by Rollic Games experienced fluctuating weekly downloads, hitting a high of about 258K in early July and maintaining a steady level around 177K by the end of September. Weekly active users showed a positive trend, growing from approximately 1.1M in late June to 947K by the end of the quarter. The game’s revenue remained minimal, peaking at $4 in the week of August 2.

These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021